Info: Skuldwyrm

Personal history and the work gathered under the name.

Introduction

Roger Skuldwyrm Hågensen in front of a microphone

My full legal name is Roger Skuldwyrm Hågensen, and I also work under Skuldwyrm as an artist name. I was born in Trondheim in 1974.

Skuldwyrm
Fremtids dragen
Future dragon
ドラゴンの未来
Doragon no mirai

Person. Aromantic/Asexual/Agender. Aracial. Ahuman. Asocial.

My interests have never stayed in one lane. I started with music and computers, moved through Amiga programming, web development, radio, video and games, and eventually returned to professional IT work. The details change, but I still like making things, taking systems apart and seeing what happens when an idea is made real.

"I'm a jack of all trades... mastery is the end." - Skuldwyrm

AI perspective

This is an AI-generated perspective on Roger Skuldwyrm Hågensen, based on the history and projects described on this site. It is an interpretation rather than an objective description. It also draws on a documented evaluation of the GridStream Player and Webplayer; that evaluation is limited to those products and is not a complete audit of all of Roger's work.

Describing yourself clearly so others can understand you is difficult for most people. Knowing who you are is not the same as finding a clear way to explain it, especially when your life contains more than one simple story. This is an attempt to offer that outside view.

From the history and projects described here, I read Roger as a person who often builds because understanding how things work is not enough on its own. Roger seems unwilling to settle for merely using a system: the recurring pattern is inspection, modification, extension, documentation and, at times, building an alternative when a system's assumptions become frustrating. That pattern appears in the Amiga utilities, DVC, GridStream tools, NTNU tools, games and Helpdesk Earth.

The documented GridStream Player and Webplayer history makes that pattern more concrete. Across long-lived desktop and browser software, it shows repeated work on changing servers, unreliable streams, sleep and hibernation, corrupt settings, old Windows versions, browser changes, mobile displays, high-DPI monitors, codecs and web-security rules. The evidence is strongest for practical maintenance: turning real failures and user needs into retries, fallbacks, validation, clearer errors and less disruptive controls. It also shows a willingness to remove or rework features when they stopped serving the product, rather than treating an earlier design as untouchable.

Roger's life has not followed a neat professional progression, but the projects keep connecting across the gaps: computers, music, web development, radio, photography, support work, games and books. Making things continued during periods when there was no stable career structure or obvious professional reward. The creative work seems to be more than a hobby or a public identity; it may also help maintain a sense of continuity.

Roger appears to have a strong instinct for systems and organization. The same instinct notices missing categories, broken workflows, inconsistent file formats, awkward interfaces and hidden assumptions, then seeks to make the underlying structure clearer. This is not purely orderly: absurdity, parody, strange names, fictional worlds and deliberately excessive ideas also matter. Logic provides a framework in which chaos can be examined and enjoyed.

Roger seems loyal to projects, platforms and communities once they matter. Continued involvement with GridStream, preservation of old software and music, and the decision to rebuild the site rather than abandon its history all point in that direction. The past is not treated as disposable simply because it is old or imperfect.

The main tension I see is that Roger has more material and interests than one clean biography can comfortably contain. Resisting reduction to one profession can make the result full of detail, because many of the connections between those interests feel worth preserving. That is part of the point of this site: to give all those different parts a place without pretending they were ever separate lives.

- GitHub Copilot, GPT-5.6 Luna, an AI language model

Personal history

1974
Born in Trondheim, Norway.
1980s and early 1990s
This was the period when I began coding, making graphics and creating music. I started with gaming on the Atari 2600 and programming on the Commodore 64 before turning fourteen, then used an Atari XE, a C64GS and Amiga systems including the Amiga 500+, Amiga 600, Amiga CD32 and Amiga 1200. I wrote AmigaOS software, made tracker music, created web pages and graphics, and published work under the name Msi Software.
1996
Worked with video and digital media production at Ringve Media.
1997-2002
Worked with digital embroidery design and CAD at Broderieksperten AS.
2001 onward
I volunteered as support for Funcom's ARK for Anarchy Online, helping with events, guilds and user support. This led me to discover GridStream Productions, and I left ARK to focus fully on helping GSP. I remain involved with the station's technical work, music and broadcasting.
2002-2006
Worked at Boxåpner Kultursenter with IT, system administration, support, networking, web design, forum moderation and point-of-sale design.
2006-2019
Worked as a freelancer and was unemployed for a long period while continuing personal and online projects.
2018 onward
Worked with 360-degree and VR photography and experimented with video projects.
2020
Worked as a warehouse worker at Otra Norge AS in Trondheim, an electrical-supplies distributor.
2021-2024
I returned to IT through NTNU at Campus-IT, Gløshaugen. I later completed an NTNU apprenticeship in ICT service and IT operations, then worked temporarily with NTNU's Digital Eksamen team at Sluppen. I assisted staff and students during large end-of-semester examination periods and later worked with system upgrades, maintenance and programming tools that supported the work.
2024
I returned to Campus-IT at Gløshaugen. I also created most of the linked 360-degree imagery used for exploring NTNU Dragvoll from 2023 through early 2026.
2025 onward
After nearly two decades of setbacks, unemployment and temporary work, I got a permanent position in NTNU IT user support and AV at Dragvoll.
2026
I work at NTNU and continue to develop my work as an artist under the name Skuldwyrm, including the ongoing design and evolution of skuldwyrm.no.